ADC Annual Awards

CATEGORIES / REQUIREMENTS


Gaming

This discipline highlights the art and craft of motion graphics, animation and visual effects, as well as the technical aspects of gaming.
NOTE: No special equipment will be used for judging. Download links may be provided, but judges are not required to use them. The judging media must showcase the game.

ELIGIBILITY: January 1, 2022 - March 3, 2023

ARCHITECTURE / INTERIOR / ENVIRONMENTAL DESIGN ELIGIBILITY: January 1, 2021 - March 3, 2023

INFORMATION: Project information is required on all entries. A detailed project description of 300 words or less is not required, but is highly recommended.

MEDIA: Each category accepts specific media types. Judging and Supporting media can be attached to your entry after your category is selected.

  • Judging Media: The primary material and content that the jury will be judging
  • Supporting Media: Secondary material and content that the jury may choose to review at their discretion
  • Reference Media: These images will be used for reference but will not be judged.



Gaming

DFG-109: Design for Good - Gaming

A single (1) game or series (2-10) of games that encourage positive societal or political change.

GAM-101: Gaming - Accessibility

Craftsmanship in the design of a single (1) video game that is usable and accessible to as many people as possible.

GAM-102: Gaming - Animation

Craftsmanship in the animation of objects and characters within a single (1) video game.

GAM-103: Gaming - Art Direction

Craftsmanship in the design and interaction of all visual elements within a single (1) game.

GAM-104: Gaming - Brand Integration

Placement of a brand within a single (1) video game.

GAM-105: Gaming - Character Design

Craftsmanship in the character design for a single (1) video game. Includes character concept, style and digital artwork.

GAM-106: Gaming - Game Direction

Craftsmanship in the creative concept and execution of a single (1) game.

GAM-107: Gaming - Game Trailer

Craftsmanship in the design of a preview for a single (1) game.

GAM-108: Gaming - In-game Cinematics / Cut-scenes

Craftsmanship in the design of a scene that suspends game-play to progress the story in a single (1) game.

GAM-109: Gaming - Indie

Craftsmanship in the design of a single (1) independent video game that is produced by an individual or small development team.

GAM-110: Gaming - Innovation

A single (1) game that pushes creative boundaries.

GAM-111: Gaming - Music / Score

Craftsmanship in the creation of a soundtrack for a single (1) game.

GAM-112: Gaming - Narrative

Craftsmanship in the creation of the script, plot, or broader themes of the content in a single (1) video game.

GAM-113: Gaming - Sound Design

Craftsmanship in the use of audio in tandem with visuals in a single (1) game.

GAM-114: Gaming - Technical Achievement - Graphics / Visuals

Craftsmanship in the simulation of imagery within a single (1) game.

GAM-115: Gaming - UX/UI

Craftsmanship in the design of the user experience or user interface for a single (1) game.

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