This discipline highlights the art and craft of motion graphics, animation and visual effects, as well as the technical aspects of gaming. NOTE: No special equipment will be used for judging. Download links may be provided, but judges are not required to use them. The judging media must showcase the game.
THE ADC 103RD ANNUAL AWARDS WILL OPEN FOR ENTRIES IN OCTOBER 2023.
ELIGIBILITY: January 1, 2023 - March 1, 2024
ARCHITECTURE / INTERIOR / ENVIRONMENTAL DESIGN ELIGIBILITY: January 1, 2022 - March 1, 2024
INFORMATION: Project information is required on all entries. A detailed project description of 300 words or less is not required, but is highly recommended.
MEDIA: Each category accepts specific media types. Judging and Supporting media can be attached to your entry after your category is selected.
Judging Media: The primary material and content that the jury will be judging
Supporting Media: Secondary material and content that the jury may choose to review at their discretion
Reference Media: These images will be used for reference but will not be judged.
Gaming
DFG-109: Design for Good - Gaming
A single (1) game or series (2-10) of games that encourage positive societal or political change.
GAM-101: Gaming - Accessibility
Craftsmanship in the design of a single (1) video game that is usable and accessible to as many people as possible.
GAM-102: Gaming - Animation
Craftsmanship in the animation of objects and characters within a single (1) video game.
GAM-103: Gaming - Art Direction
Craftsmanship in the design and interaction of all visual elements within a single (1) game.
GAM-104: Gaming - Brand Integration
Placement of a brand within a single (1) video game.
GAM-105: Gaming - Character Design
Craftsmanship in the character design for a single (1) video game. Includes character concept, style and digital artwork.
GAM-106: Gaming - Game Direction
Craftsmanship in the creative concept and execution of a single (1) game.
GAM-107: Gaming - Game Trailer
Craftsmanship in the design of a preview for a single (1) game.
GAM-108: Gaming - In-game Cinematics / Cut-scenes
Craftsmanship in the design of a scene that suspends game-play to progress the story in a single (1) game.
GAM-109: Gaming - Indie
Craftsmanship in the design of a single (1) independent video game that is produced by an individual or small development team.
GAM-110: Gaming - Innovation
A single (1) game that pushes creative boundaries.
GAM-111: Gaming - Music / Score
Craftsmanship in the creation of a soundtrack for a single (1) game.
GAM-112: Gaming - Narrative
Craftsmanship in the creation of the script, plot, or broader themes of the content in a single (1) video game.
GAM-113: Gaming - Sound Design
Craftsmanship in the use of audio in tandem with visuals in a single (1) game.