ADC Annual Awards

CATEGORIES / REQUIREMENTS


Experiential Design

As the name implies, the discipline focuses on creations that must be experienced rather than simply observed. From elaborate exhibitions to installations, from wayfaring to placemaking, and even digital experiences, this discipline immerses its audiences in a sensory adventure.

THE ADC 103RD ANNUAL AWARDS WILL OPEN FOR ENTRIES IN OCTOBER 2023.

ELIGIBILITY: January 1, 2023 - March 1, 2024

ARCHITECTURE / INTERIOR / ENVIRONMENTAL DESIGN ELIGIBILITY: January 1, 2022 - March 1, 2024

INFORMATION: Project information is required on all entries. A detailed project description of 300 words or less is not required, but is highly recommended.

MEDIA: Each category accepts specific media types. Judging and Supporting media can be attached to your entry after your category is selected.

  • Judging Media: The primary material and content that the jury will be judging
  • Supporting Media: Secondary material and content that the jury may choose to review at their discretion
  • Reference Media: These images will be used for reference but will not be judged.



Experiential Design
Design for Good

DFG-107: Design for Good - Experiential Design

A single (1) or series (2-5) of immersive designs that encourage positive societal or political change.
Experiential Design
Digital Experiences

EXP-101: Digital Experiences - Augmented / Mixed Reality

A single (1) experience that mixes real and digital elements.

EXP-102: Digital Experiences - Responsive Environments

A single (1) immersive experience that uses to technology to create a relationship between the environment and human movement and / or speech.

EXP-103: Digital Experiences - Virtual Event

A single (1) event held virtually, intended to be experienced by remote participants.

EXP-104: Digital Experiences - Virtual Reality / The Metaverse

A single (1) computer generated environment intended to create a completely immersive experience. Includes marketplaces where users can buy, sell and exchange digital assets like avatars, virtual clothing, and NFTs. Also includes games and other experiences.
NOTE: No special equipment will be used for judging. The required submission media must showcase the experience.
Experiential Design
Innovation

EXP-105: Innovation

A single (1) or series (2-10) of live or digital experiences that push creative boundaries in experiential design.
Experiential Design
Live Experiences

EXP-106: Live Experiences - Guerrilla / Stunt

A single (1) special event in a public space. May include flash mobs, special stunts, etc.

EXP-107: Live Experiences - Installations

A single (1) or series (2-10) of permanent or semi-permanent structures specific to an environment.

EXP-108: Live Experiences - Live Event

A single (1) or series (2-10) of live events. May include concerts, product launches, etc.

EXP-109: Live Experiences - Placemaking

A single (1) public installation or landmark which defines the space around it.
Experiential Design
Wildcard

EXP-110: Wildcard

A single (1) live or digital experientail project that fits outside of the aforementioned categories.

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