Categories


Experiential Design

As the name implies, the discipline focuses on creations that must be experienced rather than simply observed. From elaborate exhibitions to installations, from wayfaring to placemaking, and even digital experiences, this discipline immerses its audiences in a sensory adventure.
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Categories


Experiential Design
Live Experience Design

EXP-101
Live Experience Design - Installations

A single (1) or series (2-10) of artworks that are created or installed within a space where they are meant to be viewed. Installations may be immersive or interactive, informative, structural, etc.

EXP-102
Live Experience Design - Events / Concerts

A single (1) or series (2-10) of live events. May include concerts, product launches, pop-up events, etc.

EXP-103
Live Experience Design - Exhibitions

Design of a single (1) physical space to convey a story, theme or topic.

EXP-104
Live Experience Design - Placemaking

A single (1) public installation or landmark which defines the space around it.

EXP-105
Live Experience Design - Responsive Environments

A single (1) immersive experience that uses technology to create a relationship between the environment and human movement and / or speech.

EXP-106
Live Experience Design - Stunts / Guerrilla

A single (1) special event in a public space. May include flash mobs, special stunts, etc.
Experiential Design
Digital Experience Design

EXP-107
Digital Experience Design - Virtual / Mixed / Augmented Reality (VR, MR, AR)

Design of single (1) virtual, mixed or augmented reality experience.

EXP-108
Digital Experience Design - Virtual Event

A single (1) event held virtually, intended to be experienced by remote participants.

EXP-109
Digital Experience Design - Metaverse

A single (1) computer generated environment intended to create a completely immersive experience. Includes marketplaces where users can buy, sell and exchange digital assets like avatars, virtual clothing, and NFTs. Also includes games and other experiences.
NOTE: No special equipment will be used for judging. The required submission media must showcase the experience.
Experiential Design
Innovation

EXP-110
Innovation

A single (1) or series (2-10) of live or digital experiences that push creative boundaries in experiential design.
Experiential Design
Wildcard

EXP-111
Wildcard

A single (1) live or digital experiential project that fits outside of the aforementioned categories.